But some of the very elements Gallagher hinted at - the deep, resourceful gameplay Lara's raw character and struggle for survival - were some of the highlights of our hands-on preivew, and enough to earn the game a GR nomination for best Action/Adventure title of E3. Whether or not 2013's reboot will be a case of conformity to the influence of Nathan Drake remains to be seen. The Tomb Raider timeline is saturated with instances where the series has received overhauls from developers Core Design (who handled the game between 19) and Crystal Dynamics (who started their Tomb Raider run in 2006 with a trilogy: Legend, Anniversary, and Underworld). Other than this loose rumour, there no other indication that it will. I dont think U3 will have campaign co-op. Campaign co-op takes control of the story and what happens to the characters, which is bad IMO and can affect the story in a negative way. “I think there’s a lot of small differences that actually make the two products sort of stand apart when you actually experience them in full. Uncharted 1 & 2 both had their momements when ND was alone. The ability to go and take deer and other animals on the island. I think they’re a really big differentiator. I think our hubs, which we’ve not necessarily shown yet. “And deeper than that, in terms of the gameplay, we have a resourcefulness to Lara, right, that you start seeing in some of the demos we’ve given, which I think is again a different thing to Uncharted.
Game PS3 Multiplayer terbaik selanjutnya adalah Uncharted 2: Among Thieves.
“I guess the comparison I can make is, you can have two summer blockbusters, and they can be big action things, with two different actors and things like tone and mood and story separate the two very differently. Borderlands 2 game developed by Gearbox Software and published by 2K Games. The interview was recently spotted by Siloconera, and in it Gallagher surmises that - despite the intrinsic similarities two action-adventure/treasure hunting games are bound to share - it's the little things that stack up in the end for Tomb Raider to stand out: So just where do these two sides diverge, as history has often set them in the direction of one another? Darrell Gallagher, studio head at Crystal Dynamics, spoke in an internal Square Enix interview during E3 about the unique feel the developer is lending to Tomb Raider when it releases this March.